Recent RPGs such as Final Fantasy 13 and Ar Tonelico 3 have made me  think about how the game experience can change drastically as you play  them, and it can take several hours before things start clicking. As a  result, I've decided to start writing 5/10/20 reviews for games i play  to talk about the experience at different time checkpoints. First up for  review, Disgaea 4.
5/10/20 Review, Disgaea 4:
I have a  history of loving the Disgaea series and other RPG/Strategy games that  NISA has released over the years, so I've been looking forward to this  game for several months now. However, Disgaea games are notorious for  their distractions in Item World and the necessity of grinding to do  well at later levels in the game, so the question is how well will this  latest iteration hold up with these timed checkpoints. 
Five Hour Checkpoint:
The first couple of hours are spent on character introduction and a  quick introduction of the mechanics. To help get a better feel for the  story i decided to focus on the storyline missions and avoid Item World  and replaying maps for additional experience. 
Story:
The  first five hours of play was capped off with the completion of the  second chapter of the story. The main cast has been introduced, and  several other characters have been alluded to at this point. The main  protagonist has taken until about this point to grow on me, as his  motivations and quirks took a bit longer to grow on me than the previous  Disgaea protagonists, however the secondary characters entertaining  enough to compensate. 
Mechanics and Gameplay:
For those  unfamiliar with Disgaea gameplay, the tutorials give basic introductions  to the mechanics in the form of quick explanations and examples, driven  home by then making you actually do it. For those more familiar with  the Disgaea series it lets you skip the tutorial explanation with a  quick press of the Triangle button, and jump right into the fight  itself. 
Due to my decision to focus on only the Storyline  missions, and my refusal to grind in the first checkpoint, the  difficulty quickly ramped up particularly in Chapter 2, and i was  routinely having to revive several characters after every fight due to  the foregoing of Item World leveling. 
One of the major new  features of Disgaea 4 over the previous iterations is the introduction  of the "Cam-Pain map" a territory map that expands as you complete more  storyline missions. You are restricted to a number of active units equal  to the number of territories you control, and through the completion of  story missions and passing bills in the Senate you gain access to  special building you can put on the map as well to give your characters  bonuses. While this adds a new layer of complexity to the game there are  tutorials given as new features unlock with story progress, and overall  I'm enjoying the addition.
WTF Moments:
Sardines, really?!?  The main characters hangups take a bit of getting used to, thought it  seems to have settled down in Chapter 2. I also was a bit surprised to  get a trophy for watching the opening sequence, does that really require  a trophy as incentive to watch it?   
Closing Thoughts:
So  far so good, the story was a bit rough for me at first but i think it's  starting to pull things together. Most of the features seem to be  unlocked with the completion of Chapter 2. The Cam-Pain map is  interesting, and the challenge of playing the story through for the  first five hours without grinding made combat especially entertaining  and difficult.
While i wouldn't advise this game for everyone,  those that enjoy the RPG/Strategy genre and/or have a quirky sense of  humor will probably like this game. I would also say that if you are  interested try the previous iterations of the franchise, since their  stories are a little easier to get into at the start. 
My plans  for the next checkpoint include running through Item World a bit and  exploring the side-features of the game. My characters felt underpowered  near the end of Chapter 2, it's time to address that and level up a  bit.
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